Latest topics
» Dack's character sheet
Tue Sep 30, 2014 9:12 pm by cowcowcot

» All of the cards realeased up-to-date
Sun Aug 17, 2014 3:45 pm by thenextdoor

» Lax's character sheet
Sun Jul 06, 2014 8:37 pm by laxplayerthe2

» Booster Packs
Thu May 01, 2014 6:24 am by Ai Mori

» TND's Trading Center
Thu Apr 24, 2014 3:39 pm by thenextdoor

» Starter Decks
Sun Apr 20, 2014 12:57 am by thenextdoor

» Artech's Junkyard
Fri Apr 18, 2014 9:48 pm by thenextdoor

» RPG Report #3
Tue Apr 15, 2014 4:15 pm by thenextdoor

» Out of the Box Singles
Mon Apr 14, 2014 8:43 pm by ihatetacosbutiloveyou -_-

Affiliates
free forum

free forum


RPG Report #3

View previous topic View next topic Go down

RPG Report #3

Post by thenextdoor on Tue Apr 15, 2014 4:15 pm

Elemental Burst 3 is out and that means our usual RPG Report time!
Uprising Greatness has many things to offer and decks are still adapting to it's content. It brings many cards that some may say are "broken" and some card were "needed". Divine Wrath being one of the healthy cards to come out along with Spellbinding Circle. They help stopping plays that stretched too long. With EB3 on it's way out now we may see more plays based on Tuners and Extra deck monsters as well as some stun variants, specifically with Water and Wind.

I wanted to talk more about the Extra Deck monsters from Elemental Burst #3 a bit more. We are getting the following cards.

Armades, Keeper of Boundaries:
1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
This monster will represent the Light Monster for EB3, Light will be stay consistent with it's level 5 Synchro Summons. This card is weaker in ATK points than most current Extra Deck monsters but it serves a purpose to safely win games for a direct attack as no Spell or Traps can be used when it attacks.

Flamvell Uruquizas:
1 Tuner + 1 or more non-Tuner monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.
This card represents the Fire monster for EB3, Fire will now have a better consistent play in using Hazy Flame Griffin and still Synchro for level 6. This card helps defeating Stall decks and also gives Fire a beater for their Fire Synchro plays.

Mist Bird Clausola:
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
This was made more of a support for low level stall decks as it is level 3. Wind doesn't have a level 1 Non-Tuner so is not possible for pure wind to run this card but there is many level 1 and level 2 monsters out there. This card is supposed to help stop stun plays some cards are able to pull off.

Seven Swords Warrior:
1 Tuner + 1 or more non-Tuner monsters
Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.
This card will represent the Earth monster for EB3. Earth will stick to having another level 7 Synchro monster and will promote more offensive lineups as well as buff Equip decks.

Blood Mefist:
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.
This monster will represent the Dark monster for EB3. This card is a strong monster with more potential to win games than Crimson Blader. This card is meant to go along with burn/stall decks or counter a stall deck. Also adds to monsters available for level 8 Synchros

Evigishki Merrowgeist:
2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
This card will represent the Water monster for EB3. Some of you may debate is a bad idea to include XYZ so soon but i must be honest, I had to include this monster because there was no more playable water Synchros so I added a generic low ATK XYZ monster to compensate for the missing water support.

Top Tier for Attributes:

  1. Dark
  2. Earth
  3. Water
  4. Wind
  5. Light
  6. Fire
avatar
thenextdoor
Admin

Posts : 245
Join date : 2012-03-15

Character sheet
Warnings:
0/0  (0/0)

View user profile http://dnda-rpg.forumotion.com

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum