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RPG Report #3
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RPG Report #3
Elemental Burst 3 is out and that means our usual RPG Report time!
Uprising Greatness has many things to offer and decks are still adapting to it's content. It brings many cards that some may say are "broken" and some card were "needed". Divine Wrath being one of the healthy cards to come out along with Spellbinding Circle. They help stopping plays that stretched too long. With EB3 on it's way out now we may see more plays based on Tuners and Extra deck monsters as well as some stun variants, specifically with Water and Wind.
I wanted to talk more about the Extra Deck monsters from Elemental Burst #3 a bit more. We are getting the following cards.
Top Tier for Attributes:
Uprising Greatness has many things to offer and decks are still adapting to it's content. It brings many cards that some may say are "broken" and some card were "needed". Divine Wrath being one of the healthy cards to come out along with Spellbinding Circle. They help stopping plays that stretched too long. With EB3 on it's way out now we may see more plays based on Tuners and Extra deck monsters as well as some stun variants, specifically with Water and Wind.
I wanted to talk more about the Extra Deck monsters from Elemental Burst #3 a bit more. We are getting the following cards.
- Armades, Keeper of Boundaries:
- 1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
- Flamvell Uruquizas:
- 1 Tuner + 1 or more non-Tuner monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.
- Mist Bird Clausola:
- 1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
- Seven Swords Warrior:
- 1 Tuner + 1 or more non-Tuner monsters
Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.
- Blood Mefist:
- 1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.
- Evigishki Merrowgeist:
- 2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
Top Tier for Attributes:
- Dark
- Earth
- Water
- Wind
- Light
- Fire
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Join date : 2012-03-15
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